Friday, September 18, 2009

Japan street_Final




This is a paint over on top of 3d render (below).
I basically paint with photoshop and little bit of Adobe light room.
This was done at Activision, and they are teaching me new software and new techniques everyday. That includes light room, maya, z brush, 3d coat.
I am constantly learning! I guess that's what I will be doing rest of my life!

Japan street_3d render_maya


I am training myself to get more comfortable using 3d software.
I built this in maya for general composition for pait over purpose.
It was very fun and fast process.
Final painting above.

Trios


Go Trios!

Character turn around



Hi guys
I did this at work for z brush training purpose and ends up figuring out how fun is to design a character.
I have stuck doing mainly environments lately for personal project, but now I think I should expend my interest!!!!

Sunday, May 10, 2009

Torture Rack


This was very fun project to work on.
Genre was given as "horror" and we all had a chance to set the mood and feel of a interior shot.
I got inspired by SAW, Blade Runner and from other reference images that I have gathered.
I have only used traditional medium for this project.
Enjoy!

Monday, March 9, 2009

Brain Room line drawing_Gray Scale

Brain Room Gray Scale
My first full value study with traditional medium.
I was frustrated knowing that I can not undo (control Z), but it was very good exercise to remind what I have learned previously.
Fundamental is the key!

Weapon Design_Final Value


I am posting my Final Gray scale tone drawing.
I did this after Environment Gray scale study, so I had easier time doing this and had fun with it.

Wednesday, March 4, 2009

weapon sketches_Final v2


revised weapon design

weapon sketches_Final v1


Hi
This week I worked on sketching sci fi weapons, and finalize the design.
It was very fun to design cool weapon and also really think of the functionality.

Saturday, February 28, 2009

Brain Room line drawing_revised


Revised version after various feed back.
Adding foreground element and playing with simple repeated shapes to create interesting design and composition.