Tuesday, December 30, 2008

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Swamp in Kythra.
Emotive concept for Swamp area in Kythra.

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Summoning circle concept.
You see this in different stages in Iolcus Finale level.

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Cursed Statuary Hall in Iolcus Finale.

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Saria room in Argo ship

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Promenade in Mycenae.

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Private Courtyard in Iolcus Finale.
After Iolcus gets cursed, entire level gets destroyed and covered with magical runes.

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Palace in Mycenae.
I really had fun with this painting and was very excited how it turned out in 3d.

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Inside of Argo ship, Mycenae room

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Golden Fleece
I was lucky enough to design a "Golden Fleece".
You get to see King Jason wearing this as his armor in higher level of this game.

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Mycenae Dock.
In Mycenae level, where Jason and his selected Argonauts lend on from Argo ship.

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Concept art for Kythra.
I had a great chance to design overall look for Kythra.
It was very good and also challenging experience to learn overall pipeline in gaming industry.
I thank everyone who had worked and guide me through out this project!

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This was paintover on top of 3d models.
I was asked to do emotive concept, more moody and tone down the overall saturation and
set up the environment.
This place is where centaurs at Saria lives.

Monday, December 29, 2008

Monday, October 6, 2008

quadzed invading chicago

chicago invaded by quadzed layout


working process

soldier


I wanted to recreate a new character for existing character
and here it is!

prop_quadzed

moving mechanic design

new york city


final rendering

destroyer invading city


vertical piece

new treasure island2


long john silver

new treasure island


jim

shanty & oxdev


characters~

castle ariel view

ny city_earthquake


process how I work usually

environment sketches_2


another page

environment sketches


quick sketches

ship sketches


my little sketches of ship

robot sketch and model

castle sketch


sketches, and crated 3d model using maya